GameSpy posted their take on the multiplayer aspect of Battlefield: Bad Company.
During the first hour or so of the event, we were relegated to the decidedly developer-free side of the battle, fighting next to other game journalists that had yet to spend much time with Bad Company outside of the single-player campaign. Our collective lack of skill showed, and initial impressions of Bad Company were grim at best... let’s face it, when you’re constantly fleeing the withering fusillade of serious pros, it can be nearly impossible to figure out how to play the game itself, let alone comprehend the delicate interplay between classes and fire team composition. Top it off with the fact that game journalists are an awfully quiet bunch when under the gun and Bad Company seemed like a daunting and complicated mess of random deaths resulting from a stacked deck. Read the Rest...


































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