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BF Heroes: Abilities and Classes
Posted by Acidrain, 71 days ago Jun 11, 2008 10:25

In a previous blog post James discussed a bit how we arrived at the three main archetypes found in Heroes. With these archetypes nailed down it was time for me to sit down and turn all the notes into actual game play figures.

Since heroes tend to be the ones who are still alive when the credits roll the first major hurdle was enabling someone to still feel heroic, even in defeat. My solution was to try and reduce potential frustration and to "always leave them laughing." Frustration to me meant trying to remove no-win situations. Injecting humor and laughter into losing was a bit more difficult. Thankfully there is a term within the Battlefield world known as "A Battlefield Moment".

For those new to the BF games a "Battlefield Moment" is any time in the game when things go horribly right. For example: A grenade lands near your feet causing you to flee in panic knowing death has swept down on you. Only to have said grenade not kill you, but instead launch you into the air feeling a mix of relief and joy just as a low flying plane strikes you, returning you to your home base in a euphoric rush of confusion. Though this did create another dilemma: How do we create moments that are almost always accidental? Being an American I immediately created an oxymoron to answer this problem "Controlled Chaos".

Read on.....

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