"Another key learning is that a first-person experience set in a universe this deep needs to be presented with conviction in the most immersive way possible. The visual style of Tiberium is a deliberate attempt to make the universe feel a lot more real - like it could really happen.
At the end of the day, Tiberium is a very different animal, but I think there were still a lot of little lessons from Renegade as well.
Aside from the squad-control mechanics, we’re introducing a first-person cover system that allows players to easily stay protected in cover and fight from cover without accidently sliding out in the open."



































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