Section 8 Interview (06/26/09)
Outpostgamez (PC)
We are pleased to announce our interview #2 (Q&A) with the community laison for Timegate, with questions from the Section 8 community. We would like to thank all those that submitted questions and participated.
Q: In our last interview, you talked a little about deployables. Can you expand on this? While you told us that we will be able to purchase vehicles and turrets, will be it be possible to purchase other items or equipment?
A: Basically, deployables are on-demand tactical assets which include everything from vehicles to turrets. We will be releasing more details on which specific deployables will be available to the player very soon.
Q: Can Supply Depots be destroyed in protected area and if so are they only stationary or can they be moved within game play?
A: Supply Depots are stationary, whether included with a base or purchased by the player, so players will need to plan carefully before setting their deployable beacon on the battlefield.
Q: While we are aware that there will be vehicles, can you get more specific? Will there be other types of transportation such as aircraft, heavy transport vehicles, tanks, jeeps, water craft of some sort, etc.? Will you have the option to turn that feature off?
A: Section 8 will feature two vehicles for each team—a four-person Tank and a highly destructive Heavy Armor. Vehicles are not included on the map at the beginning of a game. Instead, they are purchased by the player, meaning vehicles cannot be disabled in the game.
Q: Are you still shooting for an August release? If so, when do you expect to get the Beta underway?
A: Section 8 will be released this Fall. As such, we will kicking off the Closed Public Beta very soon this summer.
Q: Will there be a commander that oversees the entire team? If so, will there be a collective ranking or points allocated to that team and the individuals equally?
A: In multiplayer, there is no one commander that oversees the entire team. Instead, each team is broken down into squads, each of which are lead by a squad leader. Requisition points are not shared across an entire squad, but are rewarded to individuals directly.
Q: Many people have asked about the single-player storyline. How long will it take to complete it? Can you give us a sneak peak of the single-player storyline?
A: The single-player story mode essentially introduces the player to the Section 8 universe. This is a brand new universe with its own unique history that we have created for the player. Along with explaining the gameplay mechanics, we had a need to present this information to the player and what better way than wrapping it in an exciting single-player story?
Q: Will the player have the option to aim down the sights of the weapon?
A: Yes, players will be able to aim down the sights of the weapon, though some weapons have the player looking through scopes instead.
Q: What kind of support will TimeGate give to competitive clans/mod teams?
A: Clans will be able to display their clan tags in game and will be able to search for servers by clan tag.
Q: Will you have a lobby system for multiplayer and if so, can you explain the specifics?
A: Section 8 does not have a lobby system. Instead, players can join a battle instantly.
Q: Do you intend for this game to have a high learning curve as opposed to games like Call of Duty 4 or Call of Duty: World at War?
A: Section 8 has a tremendous amount of depth and features and is very different from any other first-person shooter that is currently available. However, we attempted to make the game as accessible to as many players as possible, so players should find themselves learning the game mechanics quite quickly.
Q: Are there going to be set game types with a single objective i.e. Death match, Team Death match, Capture the Flag or is there going to be random missions we have to do in-game?
A: The basic multiplayer mode is called “Conquest.” Players are tasked with capturing and defending as many control points as possible against their enemy. However, each game is a truly unique experience. From burn-in spawning from over 15,000 feet onto anywhere on the battlefield and fully customizable loadouts, to Dynamic Combat Missions (DCMs), no two battles will ever feel the same.
There are also several other single-player and multiplayer modes of play that we will have more information on later.
Q: The footage from E3 is just off the hook. Is that Alpha stage and if so are you getting close to Beta?
A: Thanks! The footage shown at E3 was basically right before we hit Beta. We are currently in Beta, polishing and tweaking the game. In fact, the Closed Public Beta should start very soon.
Q: Can you tell us anything in regards to the expected system specs for Section 8?
A: We have not announced anything in regards to the system specifications yet, though we will be releasing this information soon, so stay tuned!
Q: We have seen a lot of games opting to push there releases to mid to late 2010. Are you concerned at all in regards to the way the world economy is and why you decided to release Section 8 in 2009 instead of pushing it to 2010?
A: I think a lot of people, video game developer or not, are concerned about the economy. However, our top priority right now is to produce a top-notch, innovative, and exciting shooter experience for players. We’ve been hard at work on this project for several years now and we’re approaching the right time to release Section 8 for the public to enjoy. If it helps people forget some of the woes of the struggling global economy, then that’s outstanding. At the end of the day, we make video games because we love them and want to share what we love with others, entertaining them in the process. We sincerely hope Section 8 can provide this to players.
Q: Will there be support for modding, user-made levels, and such? Will an SDK and/or level editor be released with or shortly after release?
A: We definitely plan on supporting the community as much as possible. An SDK will not be released upon release, though stay tuned for any new information regarding this!
Thank you
Editor/Owner
Scott Murphy
http://outpostgamez.com
Outpostgamez@verizon.net
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