X360 speaks to Battlefield: Bad Company 2’s producer Gordon Van Dyke to find out how the game is shaping up.
A lot of great multiplayer games have come out since the original Bad Company *Cough MW2 Cough*, what improvements have you made?
We’re really focusing on trying to have a really strong multiplayer compared to what we had in Bad Company 1. So at release we’re going to have four game modes; Rush, Conquest, Squad Match which’s is a working title but it makes sense and finally Squad Rush and a Hardcore option that can be applied to all the game modes.
Each squad is VS all the other squads and there’s going to be a total of four in one game a total of 16 players, 4vs4vs4vs4. This is really intense and we’re kind of excited to see how people play out this game mode and I really think that the competitive players will really take to it. It’ll be really fun for four guys who are friends, it’s easy for them to jump in as a team and they’ll be pitted against 12 other guys. It’s going to be the first squad that gets 50 kill ticket’s that wins the round. We wanted to have a center point, this is a Battlefield game so we throw in something to spice things up and it’s an IFV (an anti-infantry vehicle), it’s basically a light tank where a whole squad can fit in. Where going to put one of those on the map and everyone is going to have to fight over it to use it, because it could give you the strategic edge to win. But then you have one vehicle and 12 enemies… so it’s going to be quite a battle that takes place. Read the Rest...
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